Here is my submission to Pwnisher's Infinite Journeys CG challenge and for the first time, I was able to finish in time. I used Unreal Engine for this as it offers quick iterations and helped me dial in the look quickly. I wanted to create a classic cop chase shot in a stylistic way. Wanted to change the clothing on the character but ran out of time. I am quite happy where it ended and learned a ton!
Played around with Metahuman in a narrative shot and the control right it comes with. It's incredible to see all the details it comes with right out of the box. Experimented with light function to create flickering effects in Unreal's lights. Also, got to know about working with multiple static meshes in the engine.
Thanks for checking out!